Windows 2012 R2 Data Deduplication Leverages Shadow Copies: “LastOptimizationResultMessage : A volume shadow copy could not be created or was unexpectedly deleted”.

When you’re investigation and planning large repositories for data (backups, archive, file servers, ISO/VHD stores, …) and you’d like to leverage Windows Data Deduplication you have too keep in mind that the maximum supported size for an NTFS volume is 64TB. They can be a lot bigger but that’s the maximum supported. Why, well they guarantee everything will perform & scale up to that size and all NTFS functionality will be available. Functionality on like volume shadow copies or snapshots. NFTS volumes can not be lager than 64TB or you cannot create a snapshot. And guess what data deduplication seems to depend on?

Here’s the output of Get-DedupeStatus for a > 150TB volume:

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Note “LastOptimizationResultMessage      : A volume shadow copy could not be created or was unexpectedly deleted”.

Looking in the Deduplication even log we find more evidence of this.

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Data Deduplication was unable to create or access the shadow copy for volumes mounted at "T:" ("0x80042306"). Possible causes include an improper Shadow Copy configuration, insufficient disk space, or extreme memory, I/O or CPU load of the system. To find out more information about the root cause for this error please consult the Application/System event log for other Deduplication service, VSS or VOLSNAP errors related with these volumes. Also, you might want to make sure that you can create shadow copies on these volumes by using the VSSADMIN command like this: VSSADMIN CREATE SHADOW /For=C:

Operation:

   Creating shadow copy set.

   Running the deduplication job.

Context:

   Volume name: T: (\?Volume{4930c926-a1bf-4253-b5c7-4beac6f689e3})

Now there are multiple possible issues that might cause this but if you’ve got a serious amount of data to backup, please check the size of your LUN, especially if it’s larger then 64TB or flirting with that size. It’s temping I know, especially when you only focus on dedup efficiencies. But, you’ll never get any dedupe results on a > 64TB volume. Now you don’t get any warning for this when you configure deduplication. So if you don’t know this you can easily run into this issue. So next to making sure you have enough free space, CPU cycles and memory, keep the partitions you want to dedupe a reasonable size. I’m sticking to +/- 50TB max.

I have blogged before on the maximum supported LUN size and the fact that VSS can’t handle anything bigger that 64TB here Windows Server 2012 64TB Volumes And The New Check Disk Approach. So while you can create volumes of many hundreds of TB you’ll need a hardware provider that supports bigger LUNs if you need snapshots and the software needing these snapshots must be able to leverage that hardware VSS provider. For backups and data protection this is a common scenario. In case you ask, I’ve done a quick crazy test where I tried to leverage a hardware VSS provider in combination with Windows Server data deduplication. A LUN of 50TB worked just fine but I saw no usage of any hardware VSS provider here. Even if you have a hardware VSS provider, it’s not being used for data deduplication (not that I could establish with a quick test anyway) and to the best of my knowledge I don’t think it’s possible, as these have not exactly been written with this use case in mind. Comments on this are welcome, as I had no more time do dig in deeper.

Live Migration Speed Check List – Take It Easy To Speed It Up

When configuring live migrations it’s easy to go scrounge on all the features and capabilities we have in Windows Server 2012 R2.

There is no one stopping you configuring 50 simultaneous live migrations. When you have only one, two or even four 1Gbps NICs at your disposal,  you might stick to 1 or 2 VMs per available 1Gbps. But why limit yourself if you have one or multiple 10Gbps pipes or bigger ready to roll? Well let’s discuss a little what happens when you do a live migration on a Hyper-V cluster with CSV storage. Initiating a live migrations kicks of a slew of activities.

  1. First it is establish form where (aka the source host) to where we are migrating (aka the target host).
  2. Permissions are checked, are we allowed to do this?
  3. Do we have enough memory on the target to do this? If so allocate that memory.
  4. Set up a skeleton VM on the target host that is a perfect copy of the source VM’s  specifications and configure dependencies on the target host.
  5. Let’s see if we can get a network connection set up and running. If that works, we’re cool and can now transfer the memory.
  6. A bitmap is created to track the changes to the memory pages of the source VM’s pages. Each memory page is copied from the source host to the target host VM during which the memory page is marked clean.
  7. As long as the source VM is running memory is changing, which continues to be tracked in the bitmap and as such that page is mapped as dirty over there. In an iterative process this dirty memory is copied over again and so on. This continues until the remaining dirty memory is minimal. This will take longer if the VM is very memory intensive.
  8. The tiniest amount of not yet copied dirty memory is that part of a VMs state that is copied during “black out”. For this to happen the VM on the source host is paused, the remaining state is copied.
  9. A final check is done to confirm all is well and then the virtual machine is resumed on the target host.
  10. Any remains of the VM on the source host are cleaned up.

That’s actually a lot of work and as you can see copying the state is just part of the process. The more bandwidth & the lower the latency we throw at this part of the process becomes less of the total time spent during live migration.

If you can’t fill of just fill the bandwidth of your 10/40/46Gbps pipe or pipes & you operate at line speed, what’s left as overhead? Everything that’s not actual the copy of VM state. The trick is to keep the host busy so you minimize idle time of the network copies. I.e we want to fill up that bandwidth just right but  not go overboard otherwise  the work to manage a large number of multiple live migrations might actually slow you down. Compare it to juggling with balls. You might be very good and fast at it but when you have to many balls to attend to you’ll get into trouble because you have to spread you attention to wide, i.e. you’re doing more context switching that is optimal.

So tweaking the number of simultaneous live migrations to your environment is the last step in making sure a node is drained as fast as possible. Slowing things down can actually speed things up.  So when you get your 10Gbps or better pipes in production it pays of to test a bit and find the best settings for your environment.

Let’s recap all of the live migration optimization tips I have given over the years and add a final word of advice.  Those who have been reading my blog for a while know I enjoy testing to find what works best and I do tweak settings to get best performance and results. However you have to learn and accept that it makes no sense in real life to hunt for 1% or 2% reduction in live migration speeds. You’ll get one off  hiccups that slow you down more than that.

So what you need to do is tweak the things that matter the most and will get you 99% results?

  • Get the biggest pipe you need & can afford. Bigger pipes are always better than lots of aggregated smaller pipes when it come to low latency & high throughput.
  • Choose the best performance settings Hyper-V offers you. You can choose from TCP/IP,Compression, SMB. Ben Armstrong has a blog post on this Faster Live Migration–Which Option Should You Choose? I’d like to add that you can use NIC teaming for live migration as well and prior to Windows Server 2012 R2 that was the only way to aggregate bandwidth. Now you have more options. I prefer SMB but when I don’t have 10Gbps at my disposal I have found that compression really makes a difference. In my home  lab where I have only 1Gbps, the horror, it stopped me from going crazy Smile (being addicted to 10Gbps).

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  • Optimize the power settings for your server BIOS if you want an extra speed & smoothness with 10Gbps (less so with 1Gbps). Look here An Early Look At Live Migration Over TCP/IP & Multichannel In Windows Server 2012 R2 Preview, the network traffic is a lot more stable, i.e. a flat line!  In Windows 2008 R2 this was a real need for 10Gbps or you’d be stuck at 16% max.
  • Enable Jumbo Frames for another 15-20%. Thanks to Multi Channel I can visualize this now. See also this blog post Live Migration Can Benefit From Jumbo Frames. The pictures say it all!
  • Figure out the best number of simultaneous live migrations in your environments. Well you just read this blog, so now you know.  Start at 4 and experiment upwards. Tune it back down if the speed deteriorates. The “best” number depends on your environment.

If you do these 5 things you’ll have really gotten the best performance out of your infrastructure that’s possible for live migration. Bar compression, which is not magic either but reducing the GB you need to transport at the cost of CPU cycles, you just cannot push more than 1.25GB/s trough a single 10Gbps pipe and so on. You might keep looking to grab another 1% or 2% improvement left and right  but might I suggest you have more pressing issues to attend to that, when fixed are a lot more rewarding? Knocking 1 or 2 seconds of a 100 second host evacuation is not going to matter, it’s a glitch. Stop, don’t over engineer it, don’t IBM it, just move on. If you don’t get top performance after tweaking these 5 settings you should look at all the moving parts involved between the host as the issue is there (drivers, firmware, cables, switch configurations, …) as you have a mistake or problem somewhere along the way.

ODX Doesn’t Support IDE But Works With Both VHDX And VHD Virtual Disk Format

This question came up recently, once again, and deserves it a little blog post. If you want to see the benefits of ODX you’ll need to connect your virtual disks to a vSCSI controller or other supported controller option. These are iSCSI, vFC, a SMB 3 File Share or a pass-through disk. But unless you have really good reason to use pass-through disks, don’t. It’s limiting you in to many ways.

Basically in generation 1 virtual machines that boot from a vIDE this rules out the system disk. So the tip here is to store your data that’s moved around in or between virtual machines in vSCSI attached VDH or (preferably) VHDX  virtual disks. If you can use generation 2 virtual machines, you’ll be able to leveraged ODX on the system partition as well as it boots from vSCSI Smile.

It goes without saying you need to store any virtual disks  involved on ODX capable LUNs via iSCSI, FC, FCoE, SMB 3 File Share or SAS for ODX to be available to the virtual machine.

Also beware that ODX only works on NTFS partitioned disks. The files cannot be compressed or encrypted.  Sparse files are not supported either. And finally, the volume cannot be BitLocker protected.

Here’s a screenshot of a copy of 30GB worth of ISO files to a VHDX attached to a vSCSI controller:image

Here’s a screenshot of a copy of 30GB worth of ISO files to a VHDX attached to a vIDE controller.

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You’ll notice quite a difference. Depending on the load on the controllers/SAN it’s on average 3 times slower than the same action to a VHDX disk on a vSCSI controller.

Hyper-V UNMAP Does Work With SAN Snapshots And Checkpoints But Not Always As You First Expect

Recently I was asked to take a look at why UNMAP was not working predictably  in a Windows Server 2012 R2 Hyper-V environment. No, this is not a horror story about bugs or bad storage solutions. Fortunately, once the horror option was of the table I had a pretty good idea what might be the cause.

San snapshots are in play

As it turned out everything was indeed working just fine. The unexpected behavior that made it seem that UNMAP wasn’t working well or at least at moments they didn’t expected it was caused by the SAN snapshots. Once you know how this works you’ll find that UNMAP does indeed work predictably.

Snapshots on SANs are used for automatic data tiering, data protection and various other use cases. As long as those snapshots live, and as such the data in them, UNMAP/Trim will not free up space on the SAN with thinly provisioned LUNs. This is logical, as the data is still stored on the SAN for those snapshots, hard deleting it form the VM or host has no impact on the storage the SAN uses until those snapshots are deleted or expire. Only what happens in the active portion is directly impacted.

An example

  • Take a VM with a dynamically expanding VHDX that’s empty and mapped to drive letter D. Note the file size of the VHDX and the space consumed on the thinly provisioned SAN LUN where it resides.
  • Create 30GB of data in that dynamically expanding  virtual hard disk of the virtual machine
  • Create a SAN snapshot
  • Shift + Delete that 30GB of data from the dynamically expanding virtual hard disk in the virtual machine. Watch the dynamically expanding VHDX  grow in size, just like the space consumed on the SAN
  • Run Optimize-Volume D –retrim to force UNMAP and watch the space consumed of the Size of the LUN on the SAN: it remains +/- the same.
  • Shut down the VM and look at the size of the dynamic VHDX file. It shrinks to the size before you copied the data into it.
  • Boot the VM again and copy 30GB of data to the dynamically expanding VHDX in the VM again.
  • See the size of the VHDX grow and notice that the space consumed on the SAN for that LUN goes up as well.
  • Shift + Delete that 30GB of data from the dynamically expanding  virtual hard disk in the virtual machine
  • Run Optimize-Volume D –retrim to force UNMAP and watch the space consumed of the Size of the LUN on the SAN: It drops, as the data you delete is in the active part of your LUN (the second 30GB you copied), but it will not drop any more than this as the data kept safe in the frozen snapshot of the LUN is remains there (the first 30GB you copied)
  • When you expire/delete that snapshot on the SAN  we’ll see the size on the thinly provisioned SAN LUN  drop to the initial size of this exercise.

I hope this example gave you some insights into the behavior

Conclusion

So people who have snapshot based automatic data tiering, data protection etc. active in their Hyper-V environment and don’t see any results at all should check those snapshot schedules & live times. When you take them into consideration you’ll see that UNMAP does work predictably, all be it in a “delayed” fashion Smile.

The same goes for Hyper-V checkpoints (formerly known as snapshots). When you create a checkpoint the VHDX is kept and you are writing to a avhdx (differencing disk) meaning that any UNMAP activity will only reflect on data in the active avhdx file and not in the “frozen” parent file.