DELL Has Great Windows Server 2012 R2 Feature Support – Consistent Device Naming–Which They Help Develop

The issue

Plug ‘n Play enumeration of devices has been very useful for loading device drivers automatically but isn’t deterministic. As devices are enumerated in the order they are received it will be different from server to server but also within the system. Meaning that enumeration and order of the NIC ports in the operating system may vary and “Local Area Connection 2” doesn’t always map to port 2 on the  on board NIC. It’s random. This means that scripting is “rather hard” and even finding out what NIC matches what port is a game of unplugging cables.

Consistent Device Naming is the solution

A mechanism that has to be supported by the BIOS was devised to deal with this and enable consistent naming of the NIC port numbering on the chassis and in the operating system.

But it’s even better. This doesn’t just work with on board NICs. It also works with add on cards as you can see. In the name column it identifies the slot in which the card sits and numbers the ports consistently.

In the DELL 12th Generation PowerEdge Servers this feature is enabled by default. It is not in HP servers for some reason, you need to turn in it on manually.

I first heard about this feature even before Windows Server 2012 Beta was released but as it turns out Dell has been involved with the development of this feature. It was Dell BIOS team members that developed the solution to consistently name network ports and had it standardized via PCI SIG.  They also collaborated with Microsoft to ensure that Windows Server 2012 would support all this.

Here’s a screen shot of a DELL R720 (12th Generation PowerEdge Server) of ours. As you can see the Consistent Device Naming doesn’t only work for the on broad NIC card. It also does a fine job with add on cards of which we have quite a few in this server.image

It clearly shows the support for Consistent Device Naming for the add on cards present in this server. This is a test server of ours (until we have to take it into production) and it has a quad 1Gbps Intel card, a dual Intel X520 DA card and a dual port Mellanox 10Gbps RoCE card. We use it to test out our assumptions & ideas. We still need a Chelsio iWarp card for more testing mind you Winking smile

A closer look

This solution is illustrated the in the “Device Name column” in the screen shot below. It’s clear that the PnP enumerated name (the friendly name via the driver INF file) and the enumerated number value are very different from the number in Name column ( NIC1, NIC2, NIC2, NIC4) even if in this case where by change the order is correct. If the operating system is reinstalled, or drivers changed and the devices re-enumerated, these numbers may change as they did with previous operating systems.

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The “Name” column is where the Consistent Device Naming magic comes to live. As you can see you are able to easily identify port names as they are numbered consistently, regardless of the “Device Name” column numbering and in accordance with the numbering on the chassis or add on card. This column name will NEVER differ between identical servers of after reinstalling a server because it is not dependent on PnP. Pretty cool isn’t it! Also note that we can rename the Name column and if we choose we can keep the original name in that one to preserve the mapping to the physical hardware location.

In the example below thing map perfectly between the Name column and the Device Name column but that’s pure luck.image

On of the other add on cards demonstrates this perfectly.image

ODX Speed Up VHDX Creation Times On Windows Server 2012 (R2)

Some technlogies you just need to see in action instead of reading about it. I have posted a video on Vimeo that shows ODX in action on Windows Server 2012 R2 and a DELL Compellent SAN running Storage Center 6.3.10 firmware that supports UNMAP & ODX. Watch the video here or on Vimeo itself for a better experience. It’s a rerun of the demo scripts used in my TechNet Belux Live Meeting of this week.

We demonstrate the amazing speeds at which we can create VHDX files on both a traditional clustered disk and a Cluster Shared Volume. If you have ever tried to create a lot of fixed VHD/VHDX files, especially larger one, then you really need to check out ODX and its potential. If you have a SAN or think about acquiring one make sure you get this feature and be sure that it works as advertised.

I hope you enjoy it and inspires you to look where you can leverage this technology in your own environments.

Hands on with Hyper-V Clustering Maintenance Mode & Cluster Aware Updating TechNet Screencast

I’ve blogged and given some presentations on Cluster Aware Updating before and I also did a web cast on this subject on Technet. You can find the video of that screencast right here Hands on with Hyper-V Clustering Maintenance Mode & Cluster Aware Updating.

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I hope you get something out of it. Once I got my head wrapped around around the XML to make the BIOS, firmware & driver updates from DELL to work as well as the pre configured inbox functionality (DGR & QFE updates) it has proven equally valuable for those kinds of updates.

Teamed NIC Live Migrations Between Two Hosts In Windows Server 2012 Do Use All Members

Introduction

Between this blog NIC Teaming in Windows Server 2012 Brings Simple, Affordable Traffic Reliability and Load Balancing to your Cloud Workloads which states TCP/IP can recover from missing or out-of-order packets. However, out-of-order packets seriously impact the throughput of the connection. Therefore, teaming solutions make every effort to keep all the packets associated with a single TCP stream on a single NIC so as to minimize the possibility of out-of-order packet delivery. So, if your traffic load comprises of a single TCP stream (such as a Hyper-V live migration), then having four 1Gb/s NICs in an LACP team will still only deliver 1 Gb/s of bandwidth since all the traffic from that live migration will use one NIC in the team. However, if you do several simultaneous live migrations to multiple destinations, resulting in multiple TCP streams, then the streams will be distributed amongst the teamed NICsand other information out their such as support forum replies it is dictated that when you live migrate between two nodes in a cluster only one stream is active and you will never exceed the bandwidth of a single team member. When running some simple tests with a 10Gbps NIC team this seems true. We also know that you can consume near to all of the aggregated bandwidth of the members in a NIC Team for live migration if you these conditions are met:

1. The Live Migrations must not all be destined for the same remote machine. Live migration will only use one TCP stream between any pair of hosts. Since both Windows NIC Teaming and the adjacent switch will not spread traffic from a single stream across multiple interfaces live migration between host A and host B, no matter how many VMs you’re migrating, will only use one NIC’s bandwidth.

2. You must use Address Hash (TCP ports) for the NIC Teaming. Hyper-V Port mode will put all the outbound traffic, in this case, on a single NIC.

When we look at these conditions and compare them to the behavior we expect from the various forms of NIC teaming in Windows 2012 this is a bit surprising as one might expect all member to be involved. So let’s take a look at some of the different NIC Teaming setups.

Any form of NIC teaming with Hyper-V Port Mode

This one is easy as condition 2 above is very much true. In all my testing with any NIC team configuration in the Hyper-V Port mode traffic distribution algorithms I have not been able to exceed 10Gbps. I have seen no difference between dependent static of LACP mode or switch independent (active-active) for this condition. As you can see in the screenshot below, the traffic maxes out at 10Gbps.

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This is also demonstrated in the following screenshots taking with the resource manager where you can see only half of the bandwidth of the Team is being used.

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Exceeding a single NIC team member’s bandwidth when migrating between 2 nodes

The first condition of the previous heading doesn’t seem true. In some easy testing with a low number of virtual machines and not too much memory assigned you never exceed the bandwidth of one 10Gbps NIC team member. So on the surface, with some quick testing it might seem that way.

But during testing on a 2 node cluster with dual port 10Gbps cards and I have found the following

Switch Dependent LACP and Static

  1. Take a sufficient number of large memory virtual machines to exceed the capacity of a single 10Gbps pipe for a longer time (that way you’ll see it in the GUI).
  2. Live migrate them all from host A to host B (“Pause” with “Drain Roles” or “select all” + “Move”)
  3. Note that with a 2 node cluster there is no possibility to Live Migrate to multiple nodes simultaneous. It’s A to or B or B to A or both at the same time.

Basically it didn’t take long to see well over 10Gbpsbeing used. So the information out there seems to be wrong. Yes we can leverage the aggregated bandwidth when we migrate from host A to host B as long as we have enough memory assigned to the VMs and we migrate a sufficient number of them. Switch dependent teaming, whether it is static or LACP does its job as you would expect.

Let’s think about this. The number of VMs you need to lie migrate to see > 10Gbpss used is not fixed in stone. Could it be that there is some intelligence in the Live Migration algorithm where it decides to set up multiple streams when a certain number of virtual machines with sufficient memory are migrated as the sorting is mitigated by the amount of bandwidth that can leveraged? Perhaps he VMMS.EXE kicks off more streams when needed/beneficial? Further experimenting indicates that this is not the case. All you need is > 1 VM being live migrated. When looking at this in task manager you do need them to be of sufficient memory size and/or migrate enough of them to make it visible. I have also tried playing with the number of allowed simultaneous live migrations to see if this has an effect but I did not find one (i.e. 4, 6 or 12).

It looks like it is more like one TCP/IP connection per Live Migration that is indeed tied to one NIC member. So when you live migrate VMS between two hosts you see one VM live migration go over 1 member and the other the other as static/LACP switch dependent teaming did does its job. When you do enough live migrations of large VMs simultaneously you see this in Task Manager as shown below. In this case as each VM live migration stream sticks to a NIC team member you do not need to worry about out of order packets impacting performance.

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But to make sure and to prevent falling victim to the fall victim to the limits of the task manger GUI during testing this behavior we also used performance monitor to see what’s going on. This confirms we are indeed using both 10Gbps NIC team member on both the target and the source host server. This is even the case with 2 virtual machines Live Migration. As long as it’s more than one and the memory assigned is enough to make the live migration last long enough you can see it in Task Manager; otherwise it might miss it. Performance Monitor however does not..clip_image012

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This is interesting and frankly a bit unexpected as the documentation on this subject is not reflecting this. However it IS in agreement with the NIC teaming documented behavior for other tan Live Migration traffic. We took a closer look however and can reproduce this over and over again. Again we tested both switch dependent static and LACP modes and we found the behavior to be the same.

Switch Independent with Address Hash

Let’s test Live Migration over switch independent teaming with Address Hash. Here we see that the source server sends on the two member of the NIC team but that the target server receives on only one. This is normal behavior for switch independent teaming. But from the documentation we expect that one member on the source server would send and one member on the target server would receive. Not so.

Basically with Windows Server 2012 this doesn’t give you any benefit for throughput. You are limited to the bandwidth of one member, i.e. 10Gbps.

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Red is Total Bytes received on the target host. It’s clear only one member is being used. Green is Bytes Sent/Sec on the source server. As you can see both team members are involved. In a switch independent scenario the receiving side limits the throughput. This is in agreement the documented behavior of switch independent NIC teaming with Address hash.

Helpful documentation on this is Windows Server 2012 NIC Teaming (LBFO) Deployment and Management (A Guide to Windows Server 2012 NIC Teaming for the novice and the expert).

Hope this helps sort out some of the confusion.